Category Archives: Art

48 Hour Film Project

Posted by Susan Isaacs

Three weekends ago, a small group of intrepid explorers, dubbed themselves “8bit RAMpage” and set out on an adventure to conquer an idea they’d been talking about for years…

That group consisted of the Paragon team (Phil, Drew and me, with design support from James), Akash Ramlogan, Blake Ellis, Opie Cooper, Hannah Bryan, Murray Wilson, Matt Adams and Sherry Spencer. The adventure was the making of a “just for fun” film project that we finally did, thanks to the 48Hour Film Project.

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At the screening minus James and Phil

The assignment, given on Friday (July 9th) at 7:30 pm was:
Genre: Road Movie
Prop: an apple
Character: Realtor named Simon/Simone Turkana
Line: “I know what I know”
All the teams shared the same requirements except for the genre. The deadline was of course, 7:30pm on Sunday!

We’d done as much prep as was possible during the week — had a number of locations scouted, some great options for our cast and what we felt was a pretty kick-ass (albeit mostly out-of-practice) team.

On Friday night from 7:30pm to about 1:00am we worked out our story. We had some pretty wild ideas…like adding special effects (VFX) to a 48hr film…and we figured that we were going to go for it. We decided that Opie and Hannah would be our lead actors, and that Murray would be our supporting character, Simon Turkana. The rest of the crew could step in as extras where needed. Simple enough.

With the story worked out we began writing the script, shooting green screen sequences and beginning the VFX, so that by 7am on Saturday morning we were doing the read-through, refining our shot-list, prop-list and general scheduling. Then we spent from around 8:30am until 7:30pm shooting. Thanks to good planning, Akash was able to leave with some footage by midday to get cracking on VFX. When the shoot was done, the rest of the team jumped immediately into the editing and joined in on the effects.

We were moving forward at a pretty good clip that night and into Sunday: editing in one room, VFX and sound in another, music composition in another. Around the clock, working through the night.

POW!!! Killing it right?!

Well, right around 5pm on Sunday everything went to hell in a hand basket.

…we started having rendering issues (it always the damn rendering!)

….and then we had output issues (because why not?!).

You could cut the tension with a knife, and I don’t know about anyone else, but I was starting to think that I might need to be medicated. All I could do was watch the minutes go by and try not to get in anybody’s way. There was a lot of cussing. Though everyone kept their cool with each other, off in the various corners of the office you could hear mutterings of the foulest language possible.

And then…we FINALLY got the first of 2 required DVDs burned around 7:10pm. SUCCESS!

At 7:24pm I jumped in a car with Blake and we sped over to the drop-off point, Leopold’s Ice Cream. Well, we tried to speed. Instead we caught every light. But I guess we drove pretty damn fast in between, because I delivered the DVDs with about 2 minutes to spare!

When we got back to the office, the whole team watched our final movie for the first time. Of course we saw everything that was wrong with it.
We didn’t care. We’d just made a movie in 48hours, and even though it was far from perfect, we’d completed it in time. And we’d all survived.

And here’s the thing…
Those last 2 hours were my proudest of the entire weekend. Our team managed to problem-solve their way out of debacle after debacle. We came up with work-arounds…and work-around for those work-arounds. Then we had a work-around plan A and a work-around plan B happening simultaneously. We had to make some tough calls about outputting imperfect segments. But it was done. We managed to “not let the perfect be the enemy of the good”. For a group of perfectionists and type-A personalities, the fact that we pulled it off and was big deal.

And that called for a champagne toast…(quoting Drew) “To the worst thing we’ve ever been proud of!”

Here’s a gallery of the chaos (minus those last few hours when we got too busy to take any shots).

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Since it’s probably just our moms reading the blog anyway, I thought I’d end with the big news from last Friday (July 23rd): WE WON!!!
- Best Directing
- Best Editing
- Best use of Character (for Simon Turkana)
- Best Acting (Hannah Bryan)
- Audience Choice (voted on by the public at the screenings)

and the big daddy of them all - BEST FILM!!

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48hr-win1

For a ragtag band of out-of-practice filmmaker-wannabees, that’s not half bad!!

Next, our film goes to Vegas for Filmapalooza, the nationals for 48Hour Film Project. Additionally, we will be participating in the International Shootout, the worldwide version of the 48Hour Film Project.
And I guess I should probably mention that if we’re in the top 10 our film goes to Cannes…though right now I think that sounds a bit far fetched.

We’ll post the film online soon, along with some behind-the-scenes footage.

Anyway, thanks to all the folks who made the Savannah 48Hour Film Project possible…in particular Tyler Reid, Savannah producer for the event, and Ryan Watterson of the Savannah Film Commission.
This was one of the funnest, hardest, most exhausting, most exhilarating experiences ever.

Once we’ve had a few months to sleep it off I think we’ll be ready for
another one.

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Interaction Designers AHOY + AWOL Kids Make Good ‘Choices’

Posted by Susan Isaacs

It’s a big weekend for Savannah with events happening all over town. The two on my radar are IxDA’s Interaction 10 Conference and the play ‘Choices: A Romeo and Juliet Story’ performed by the talented kids of AWOL. Tonight, the Paragon crew will be trying to squeeze as much fun into one evening as possible.

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Interaction 10

You might not be aware of this, but a few hundred of the smartest interaction designers in the world have converged on the creative coast this week for a packed schedule of presentations, challenges, workshops and fun activities thanks to IxDA’s third annual conference.

IxDA (Interaction Design Association) is an international “un-organization” (membership is free) focused on the practice of interaction design.

I love the manifesto:
We believe that the human condition is increasingly challenged by poor experiences. IxDA intends to improve the human condition by advancing the discipline of Interaction Design. To do this, we foster a community of people that choose to come together to support this intention. IxDA relies on individual initiative, contribution, sharing and self-organization as the primary means for us to achieve our goals.

And coming together to do this is exactly what’s on the agenda this weekend. Interaction 10 promises to be an exciting event designed to “connect, educate, and inspire” the interaction design community.

The line-up of speakers is quite impressive and include: Paola Antonelli (MoMA), Kevin Cheng (Twitter), Ben Fullerton (IDEO), Guillermo Torres (Adobe), Steve Baty (Meld), Christian Crumlish (Yahoo!), Jamin Hegeman (Nokia)….and on and on. You ought to eyeball the list yourself!

I’m planning to interact (ahem…horrible pun abuse) with some of these folks this weekend and I can’t wait!

choices

Choices: A Romeo and Juliet Story

Scorsese did his modern-day interpretation of the Shakespeare’s masterpiece, Romeo and Juliet, and this weekend at the Lucas Theater, AWOL delivers a hip hop interpretation that does more than entertain the audience; it’s changing the lives of the more than 100 youth involved, and even better, empowering them to educate their peers on the consequences of the choices they make in life.

The adaptation which was written by AWOL’s Theater Program Director, Lakesha Green, updates the language of the original play and interjects hip hop, R&B and dance, while staying true to the themes that remain as relevant today as they were in the 16th century. And in a few months, at the Savannah Urban Arts Festival, AWOL will deliver yet another remix of this play, this time in spanish and incorporating spanish music and dance…SALSA!!!!

Oh and by the way, AWOL recently announced that 50% of the proceeds of tonight’s showing will go toward the relief efforts in Haiti. What an awesome gesture of generosity by a non-profit that no doubt could have used that money themselves. KUDOS to AWOL. They continue to inspire us with all the good they do.

Come join us at the show tonight, at 7pm at the Lucas Theater. If you can’t make it tonight, you’ve got another opportunity tomorrow night as well. Tickets are available at SCAD’s box office.

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Featured / Scott Hansen and ISO50

Posted by James Donaldson

iso50_banner

I have always loved and respected artists that can excel in more than one creative field.  To me it seems to prove that one’s creativity has no bounds, and that it is more than just learned mechanical processes (contrast, repetition, alignment, proximity).  Scott Hansen is an artist and musician that I have followed for years (although only recently on twitter), and his distinct style has always been an amazing mix of the old and new.  And now, in honor of the release of his newest album Tycho / Coastal Break, he has created some truly breathtaking pieces.  Below are some samples of his work, including some glimpses into the new album, but if you really want the full experience, you should check out his site.  Check them out on iTunes for some perfect design music.

» ISO50
» Scott Hansen Portfolio
» Tycho

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3D Modeling Reel…done right.

Posted by Susan Isaacs

Yeah…so we see a lot of 3D reels. Mostly, they suck. There are only so many times you can watch the disproportionate model of a sci-fi character with ridiculously long limbs, executing a slow 360 degree spin. Usually we don’t even make it through to the end.

And then there’s this guy…incredible models, exciting camera angles, a storyline and humor.

Nice work Pantural!

I especially like this comment I just spotted on his Youtube channel:

filipepatcheco (1 hour ago)
I’m from Disney pixar and I want to give you a job! Interest??

I dunno if that’s real, but nuff said.

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Kickstarter - A New Way To Fund Ideas and Endeavors

Posted by Susan Isaacs

kickstarter

There’s a common theme that seems to apply to more than one conversation we’re having around the office of late: community funded projects. You’ll be hearing quite a bit about this from us in the coming weeks.*

Right now though, I thought I’d share a recent discovery, Kickstarter.

I love the way they introduce themselves:

We believe that…

* A good idea, communicated well, can spread fast and wide.
* A large group of people can be a tremendous source of money and encouragement.

Simply put, Kickstarter is a way for creatives to receive (online) community funding to execute their ideas.

It’s quite clever: a filmmaker, artist, musician, inventor, etc submits an idea along with a request for the amount of money they need to make their concept a reality. The online community is able to review these ideas and if so inclined can pledge money to help make them happen.

The creator is able to propose any type of reward system they’d like as a “thank you”. This could be as simple as access to ongoing project updates or something fancier like a T-shirt or an invitation to a party. Regardless, the creators retain full ownership of their ideas. No politics. No big investor demanding final sign-off on production.

But here’s the part that I really love. No-one’s credit card is charged up-front. ONLY if the total amount requested has been pledged within the specified time frame, is the money actually collected. Once the mark is hit all the cards are charged at once. This way a filmmaker is not obligated to make a $6000 independent short for $2000 if that’s all he was pledged. It’s an all or nothing scenario.

If you’ve got a brilliant idea and need a cash to give it wings, perhaps Kickstarter might be the place to go. They charge 5% of the pledge goal, so you’ll need to factor that into your budget.

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*Just a final note: we (Paragon) believe that many people doing a little can often have a much greater impact than a only a few people doing a lot. We’re putting this theory to the test with a new project, 2K Strong. We’re currently working on the site, but you can sign up for project updates now at www.2kstrong.org

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Arcane: Interview with Jason Brubalow at Ellusionist

Posted by James Donaldson

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Last week the creative team over at Ellusionist released something simple and beautiful.  A deck of cards that is the product of three top designers who have been working late into the night for the past 5 years.  The deck is called Arcane, and it is the first in Ellusionist’s new line of Signature playing cards.  I’m no magician, but I have always loved the artwork featured on playing cards and the changes that have been made to them over the centuries.  What has always impressed me about Ellusionist is how much attention to detail is placed on the design as well as the execution of a final product.  Their site features discussions and videos showcasing how closely they work with printers to get every last drop of perfection from them.

I was lucky enough to get an interview with one of the artists that brought us the Arcane deck, Jason Brumbalow.

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Featured Artist: Tom Whalen

Posted by James Donaldson

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With Halloween fast approaching, I thought everyone would really enjoy the work of Tom Whalen.  He has recently revamped several classic horror movie posters, mixing vintage elements with modern techniques.  To see more of what he can do, check out his portfolio.

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Featured Artist: Si Scott

Posted by James Donaldson

SiScott

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Artists That Inspire Me: Andy Goldsworthy

Posted by Susan Isaacs

Andy Goldsworthy

Hopefully you already know who Andy Goldsworthy is, but if not, consider this your introduction to a profound and unique artist who was a source of inspiration to just about every artist friend I ever met in college. His work is breathtaking yet intentionally temporary, and considering this time of environmental awareness, I find him even more relevant than before.

I am pulling the cover blurb of his book ‘A Collaboration with Nature‘ here (because I’m sure I cannot do a better job of summing him up):

Andy Goldsworthy is an extraordinary, innovative British artist whose collaboration with nature produces uniquely personal and intense artworks. Using a seemingly endless range of natural materials - snow, ice, leaves, bark, rock, clay, stones, feathers, petals, twigs - he creates outdoor sculpture that manifests, however fleetingly, a sympathetic contact with the natural world. Before they disappear, or as they disappear…

…He deliberately explores the tension of working in the area where he finds his materials, and is undeterred by changes in the weather which may melt a spectacular ice arch or wash away a delicate structure of grasses. The artist’s intention is not to “make his mark” on the landscape, but rather to work with it instinctively, so that a delicate screen of bamboo or massive snow rings or a circle of leaves floating in a pool create a new perception and an ever-growing understanding of the land.

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The Brads and Typekit

Posted by Andrew Davies

An informative and entertaining take on the web typography dilemma from our fav web comic guy Brad Colbow.

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Click to view full size.

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